According to Venus Optics, the footage can be completely used in movies or cropped to a 2.39:1 ratio with “minimal loss of resolution.” This is possible at any focus distance thanks to their optical features. The Proteus 2x lenses give a traditional widescreen anamorphic look that works with 4:3 or 6:5 ratio image sensors to provide a 2.66:1 or 2.4:1 aspect ratio after de-squeeze. The four new Proteus lenses are similar to the existing Proteus lenses in many ways, including their constant 2x squeeze ratio, despite having somewhat different size. Like the 20mm lens, Laowa has not revealed exact details about its new 135mm Proteus lens, but from Laowa’s official image, it appears to be the same size as the 100mm lens. The new 100mm lens should weigh about the same at 2.9kg (6.4 pounds), while being slightly longer than the 85mm lens at 260mm (10.2 inches) against 240mm (9.5 inches). The 20mm lens doesn’t have exact measurements, but based on Laowa’s teaser image, it appears to be roughly the same size as the new 28mm lens. The diameter of the 28mm lens is 116mm (4.6 inches), while the diameter of the 35mm and 45mm Proteus primes is 119.6mm (4.7 inches). This is what I would love to have most in the future of Prodeus.īut for two programmers it is impossible I guess!?īut you will still be allowed to dream.The 28mm prime will have about the same dimensions as the 35mm and 45mm lenses, which are 182 millimeters (7.2 inches) long and weigh about 2.4 kilograms (5.3 pounds), but Venus Optics hasn’t released full specifications for all four of its new lenses. A one handed machinegun instead of the two handed one at the moment in the game. A primitve muliplayer like Deathmatch or Team-Deathmatch. so you can create real doom maps without jumping and normal maps with normal jump and double jump maps for high borders. something like "Jump - No jump/normal jump/double Jump". An option for the editor for the player start. because I would love to have maps the old way like in Doom where a shotgun Zombie or a pistol Zombie drop nothing or bullets but not a weapon. maybe for the Shotgun-Zombie like "Drop weapon - yes/no". so you can write "Level 01" or "Floor 03" or "I wuz here" or "Jon ate Garfield" or whatever!? Maybe some symbols you can put on walls with numbers and letters and signs and so on. Like the blood-spot you can use on the floor or wall and so on. something you can put on walls for decorations. but I guess that is too difficult and will stay a dream. Best would be an ingame-editor for own textures. and more endless textures for walls and ceilings and so on. more different stone textures (Like the ashtar ones. different plain metal textures with rivet studs. one with a background of mountains and clouds you can change colors for blue sky and white clouds and red sky and clouds for alien planet atmosphear and so on. one with only stars and dark space to create maps on a spaceship or on platforms in space. Or the futher levels will have a look on its own if they cam out in future levels. only two different so far and not a single one only with stars so you cannot make space-levels in a spaceship or on platforms in space or something like that.īut to bring in new textures will be difficult because. There has to be more stone-texutres and more textures for the floor and the ceiling to create different looking maps for the comunity.Īnd no wooden textures are in it at the moment and no textures for living flesh to create something structurated living material like in Doom or Quake 3 Arena and so on.Īlso the Skyboxes. You can do good levels with it but the amount of the textures is not that big at the moment like in other editors. The amount of monsters who only scratch or bite is minimal. Or a small doglike thing (Not that big like the four legged cowlike monster already in the game) that runs fast and bites or something like that. for long distance attacks but without shoting effects. something between the slow Zombie and the Shotgun-Zombie. Maybe some sort of a fast running and/or jumping Zombie. I would like to have more monsters for the beginning of the game. That means only harder and bigger monsters can be added and no primitve monsters for the beginning. So there will be only new levels after the ones that are already in the campaign. the campaign or the first couple of maps in it is set. and when!?īut I think to add new content (Textures, Monsters) will be difficult now.
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